Thursday, October 4, 2012

Fantasy Tropes: Sword and Sorcery

From my MLA 2012 Fantasy presentation


Sword & Sorcery:
·       Began with Robert E. Howard’s “Conan the Barbarian” stories
·       American invention – American-type hero on an American-type frontier in whatever pseudo-time period the author chose.
o      Everything in the story exists in relation to the protagonist, who's out to fulfill his goals and that’s it.
o      Just enough world building to serve the story.
o      Not much, if any, character development. 
o      Stories tend to lack subtlety.
o      Lots of fighting, violent, might makes right.
o      Accomplished warriors, possibly armed with magic swords, fighting other warriors and magic-users of all sorts.  More sword vs. sorcery.
o      Formulaic
o      No question of who’s good and who’s evil, if moral distinctions are being made at all.
·       “In Robert E. Howards’s hands … the barbarian’s shrugging contempt for effete civilization is married to a wintry fatalism clearly reminiscent of the doom-laden worldview expressed by heroes of Nordic saga.” Clute & Grant, eds. The Encyclopedia of Fantasy p. 481.
·       Fritz Leiber quote from 1961. “muscular heroes in violent conflict with a variety of villains, chiefly wizards, witches, evil spirits and other creatures, whose powers are – unlike the hero’s – supernatural in origin.” (Clute and Grant, 1997). Leiber wrote a very popular sword & sorcery series Fafhrd and the Grey Mouser.
·       Genre has evolved and matured.  Now with a wide range of quality and sophistication, it has become fantasy involving
o      Swords
o      Sorcery/Magic
o      Magical beings
o      Pre-industrial settings
·       Episodic; Made up of linked adventures – sometimes previously published as short stories. Always room for another adventure. Often more adventure than quest.  “Sword & Sorceress” series of anthologies, edited by Marion Zimmer Bradley
·       Good & evil can be very clearly drawn.
·       Can cover the range of light to dark, serious to humorous.
·       World-building can range from just enough to tell the story well to intricately detailed worlds. 
·       Traditionally used to indicate stories written on a more personal level – about a person or group of persons with their own agenda(s) and who are trying to make their way in the world - someone out on a quest to avenge their father or their village.  A thief working to steal something and then running from the authorities. A sword for hire wandering the world. Not necessarily true anymore, it’s become something of a catch-all trope for stories that fit the basic requirements and are hard to fit anywhere else.
·       It is hard to find consensus on the definition of this trope. I’ve seen stories that I’d put here referred to by their setting – medievalist.  Some don’t make any distinction between quest, heroic, high, or Sword and Sorcery fantasy. So be sure to quiz any patron that comes in asking for any of those things what elements they’re looking for, and search accordingly.   

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