Thursday, October 4, 2012

Fantasy Tropes: Epic/High

From my MLA 2012 Fantasy presentation


Epic/High
·       This is the trope that non-fantasy readers most heavily associate with fantasy. Some of the RA sources I reviewed for this presentation made assumptions about the entire fantasy genre based on their understanding of this trope.  It is historically an important part of the genre, and it’s very big in scope, but it’s definitely not the be all and end all of fantasy.
·       Epics are profound in scope as well as size.  They discuss the big questions – about purpose, destiny, what does it mean to be human, etc.
·       J.R.R. Tolkien, with his quintessential modern Epic Fantasy stories  -  “The Hobbit” and “The Lord of the Rings,” brought back the traditional epic, and set a precedent in fantasy literature. 
·       Epic fantasy doesn’t necessarily need to be S&S – it’s defined by its scope, mission, and emotional content rather than by the presence of swords and sorcery. However, much of it does fit into that trope as well.
·       Generally involves a diverse group of characters heading out to remedy a desperate situation as best they can. Their different talents make for a strong group.  Sometimes there’s one character that stands out, sometimes there’s a true ensemble cast.  But they’re all heroes.
·       The fall of a civilization or end of the world hangs in the balance. Desperate times and desperate measures.
·       Characters are challenged and you see the best and the worst of the characters. They need to make difficult decisions and reach down into themselves to find strength they didn’t know they had. There’s a lot of character development.
·       Internal and social rules and boundaries often challenged – characters change state – pig farmer to High King and vice versa, with the accompanying abilities, as in the Chronicles of Prydain series by Lloyd Alexander where Taran does just that.  Magical feats are performed that were previously thought impossible, right down to crossing the boundaries of death.  In David Eddings’ Belgariad series Belgarion brings a horse back to life, something strictly against the magical rules of his universe. 
·       Elegiac in tone for two reasons:
o      Often at least one character is asked to make the ultimate sacrifice, and decides the cause is worth it.
o      The characters are working unbelievably hard for a world-shaking goal and when they achieve it it’s the peak moment of peak moments.  But even as you, the reader, are rejoicing and sharing in the joy, you know that this is but a moment in time and not only will the story end for you, but there’s no way that the situation in the fantasy world that has become so real to you, can be maintained.  It is one moment in history that will not last.  And that is sad.
·       Good and evil are fairly clearly drawn, if sometimes hidden. 
·       The journeys are often on a grand scale – great distances and taking a long time. Maps are very common.
·       Can be very long. Can be many series within the same universe.
·       Has a definite arc; has an end point with a mission achieved. Often at least one quest involved.
·       Tends to get the reader very emotionally involved with both the characters and the situation.
·       Has very dark moments, which serve not only the storytelling, but also to highlight the over-all optimistic tone of the story – the dark is only temporary - and the triumphant ending.  Great heights require great valleys to be properly appreciated.
·       The world building is very developed – often several different races of people, detailed descriptions of places, complex politics, finely drawn cultures and customs.  And often the inference that there’s much more that you haven’t seen. Landscape itself plays a major part.
·       Destinarian and with a sense of moral order and symbolism to the adventures. 

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